Mage+Bows/Spellcraft/Lore x15 -> Bows+Lore x2 -> Spellcraft+Resistance x4 -> Resistance+Sharpshooter/Sniper 圆 -> Sharpshooter+Sniper x7 XP x2, Nimble Fingers x2, Negotiator, Sage Lore, Sure Aim x3, Improved Dex x5, Luck x2ĭex Int on levels 3/6/9/12/15/18/21/24/27/30/33īows 8, Mage 16 Spellcraft/Resistance/Sharpshooter/Sniper 10 Arcane||Nature Lore 9 XP x2, Nimble Fingers x2, Negotiator, Sage Lore, Parry x2, Improved Dex x5, Sure Aim x3īows 8, Sharpshooter/Sniper/Lethal Blow/Gymnastics 10 Tool Use/First Aid 10, Luck 5īows+Tools/Sharpshooter/Sniper 圆 -> Sharpshooter+Tools/Sniper x7 -> Sniper+Tools x3 -> Sniper+Luck -> Lethal Blow+Gymnastics x7 -> First Aid+Luck/Lethal Blow/Gymnastics x10 Melee/Bows 8, Priest 17 Hardiness/Parry/Gymnastics 10 Sharpshooter 10, Sniper/Lethal Blow 4īows+Melee/Hardiness/Parry 圆 -> Priest+Melee/Hardiness/Parry x15 -> Melee+Gymnastics -> Gymnastics+Hardiness/Parry/Sharpshooter x9 -> Sharpshooter+Sniper/Lethal Blow Enemies only having a 5% chance to hit me was also quite nice: I did indeed end up going with an all-archer party and archery is pretty powerful with maxed out Sharpshooter/Sniper (200+ damage on a critical). The soft level cap has been increased to 35 (though you’re unlikely to hit it in normal play), the combat interface has been upgraded to actually show movement distances, several new ground-hazard spells have been added, and there’s even an optional ‘main’ quest that can be completely missed unless you waste a bunch of time (I think it’s supposed to trigger at 160+ days). It’s a very generous time limit though (I finished the game at ~100 days the last two plagues don’t start affecting things until 101 and 141 days), and you can of course still complete the game even if you let things deteriorate. The progress of time actually has an in-game effect in that the devastation from the various monster plagues will start causing parts of towns to get destroyed if you take too long to solve them. Here the action moves to the surface, and that means the addition of a day/night cycle (with a bit of weather even). The third and final game in the remade first Avernum trilogy once again improves on the formula found in the prequels.
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